![]() That tries hard to create an atmosphere of tension and creepiness with twists you expect from a game of this style. It is a well-polished 90’s style mystery-thriller game. Limited my immersion further.Īll in all, The Suicide of Rachel Foster is an okay but not great game. Such as the game giving no prompts about what to do next after I continued a playthrough. This, in addition to a few progression glitches which ruined immersion. Meaning you have to start that particular day all over again. It starts you from the beginning of the day. For example, if you quit the game during a particular day of the games’ main story and rejoin hours later. The games save states also have significant flaws ruining the immersion of the game. A classic 90’s style hotel room from the game Creating a frustrating experience that led to a similar lack of immersion. I found myself continually getting lost at a tortoise neck speed. Makes exploration and progression through the story a chore. However, this, combined with no player location marker on the map. As already mentioned, movement is purposely slow, which is a positive. Similarly, navigation is also a significant flaw in this game. Disengaging me and devaluing the tenseness of the moment. In multiple scenarios, I found myself when at the high point of a story point fully engaged in the story’s tension and eeriness-given a reality check when the player’s character Nicole rings Irving. ![]() Despite strong writing and dialogue, Nicole and Irving’s constant interactions over the telephone unimmersed me from the story. However, this is where this game flounders. It is fascinating and shows the stong writing and dialogue present throughout the game. Chuckling at the characters genuine scepticism about the effectiveness of using a mobile telephone with Irving. I wondered throughout the hotel, gazing at old NASA rocket ship posters. Furthermore, the games 90’s feel is incredibly appealing. Evident in the hotel’s highly detailed, Americanised look. ![]() The game looks excellent with great polish and graphical fidelity. The Suicide of Rachel Foster also has great art direction. Accredited to the developer’s ability to craft an engaging, creepy and atmospheric led story. ![]() Likewise, the games plot points and twists also make it stand out with surprises and shocks. Making them fearful of what will happen next. The game successfully creates an atmosphere and tension that fully engages the player. It is through these particular story moments this game is at its best. Quicky to realise, it was all in my imagination. Clutching my controller convinced something horrifying would happen. I frequently found myself, jumping at the simplest moments of a door creaking. That made me convinced that whatever was lurking in the house would show its supernatural face. Throughout the campaign, several story moments created a high level of uncertainty. The atmosphere and tension are further built upon in the games central story moments and plot points. Built an atmosphere that made me second guess if I wanted to enter that particular room or turn that corner. To get the effect of creaking floorboards. Even simple additions such as making your character’s movement painfully slow. I was impressed by the games ability to make you feel that you were not alone in the hotel. Created an atmosphere both engaging and genuinely creepy and scary. Combined with the classic tight corridors you expect from a mystery-thriller game of this style and the dim lighting of the hotel itself. A combination of the silent but battering snowstorm, making the hotel creek and shudder. What stood out was how well the developers built the games incredibly eery and creepy atmosphere. The player exploring the master suiteĪfter completing The Suicide of Rachel Foster’s relatively short campaign. A mystery soon ensues with Nicole and Irving finding out what happened to Rachel Foster. As things start to feel out of place within the hotel. A nervous FEMA agent who quickly becomes Dr Watson to her Sherlock. After getting stuck at the hotel due to a snowstorm, Nicole is contacted (over the mobile telephone) by Irving. The player quickly realises this tragedy involves the suicide of Rachel Foster, a girl whom Nicole’s father had an affair. Due to a tragic family history associated with the hotel. Nicole is reluctant to return to the hotel. Who returns to her families long-abandoned hotel in the hope of selling it. The player takes control of a character named Nicole. In The Suicide of Rachel Foster, a spooky mystery-thriller game set in the early 1990s.
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